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what I'm building / Math Dungeon

Math Dungeon

Educational Game built, not released

Kids design their own dungeon, then walk through it in first person. Every trap is a maths puzzle. The maths is the game rather than a quiz bolted onto one, and grown-ups decide whether the working shows on screen or stays out of sight.

Get told when it lands Its own site is coming
Video A kid building a room, then walking it in first person and hitting a trap

Why it's interesting

The parts worth showing someone

They build it before they play it

Designing the dungeon is the reward, and the pieces you have unlocked are the progression. Kids build a thing and then have to beat their own thing.

The trap is the puzzle

Balancers, number bonds, place value. Solving is how you get through the door, not a screen that interrupts the game to test you.

The working can be hidden

A parent or teacher chooses whether the maths appears on screen. Left off, a kid plays a dungeon game. Turned on, an adult can see exactly which skill each trap exercised.

Nothing about the child leaves the machine

No kid accounts, no cloud saves, no analytics on the player. Local saves only, which keeps a children's product out of the way of the rules that govern children's data.

How I built it

The decisions behind it

The design rule is that the maths must never feel like an interruption. The moment a puzzle reads as a test, the game stops being a game, and a kid who wanted to play a dungeon crawler notices they are doing homework.

No kid accounts was an architecture decision rather than a feature decision, and it had to be made on day one. A children's product that collects personal data pulls in a stack of obligations, and retrofitting local-only storage after building around cloud saves is a rewrite rather than a patch.

Aimed at parents and homeschoolers first, deliberately. One person is the buyer, the teacher and the curriculum decision maker, with no procurement to get through, which makes it the only education market a solo builder can actually reach.

See it

What it looks like

Screenshot The dungeon builder with unlocked pieces visible
Screenshot A trap puzzle mid-solve, with the show-the-maths toggle on

Next step

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